Java 3: Java Programming Foundations

In this course, you will learn to build the programmer’s repertoire of fundamental Java application capabilities. You will achieve an understanding of the structure and purposes for many classes in the Java API. In-depth experience with user interfaces, event and exception handling, Java I/O, and the collection framework will provide you with a toolkit for implementing applications and understanding source code of others. Programs designed in the course using Java Threads, Client/Server Sockets, and Database Connectivity provide a solid basis for application building.

Upon completion of this course, you’ll be able to:

  • Develop code that is clean, reusable, flexible, and user-friendly.
  • Design object-oriented software that utilizes fundamental programming constructs, multiple inheritance, abstraction, and packages.
  • Implement interfaces using the Model-View-Controller (MVC) architecture.
  • Enhance Java flexibility with enumeration, casting, interface extension, generics, and the collection framework.
  • Handle and map images.
  • Deploy applets and applications using Eclipse and Java JAR files.

From beginning to end, you will learn by doing your own Java-based projects and submitting them for instructor feedback.  These projects, as well as the final project, will add to your portfolio and provide needed experience.  Besides a browser and internet connection, all software is provided online by the O’Reilly School of Technology.

This course counts toward the Java Programming Certificate Series.

Prerequisites: Java 2: The Java Programming Language, or equivalent skills.  This course is meant for the intermediate or advanced programmer.

90 Clock-hours  6 CEUs  $398.00 $278.60

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Course Details and Syllabus

Course: Java 3: Java Programming Foundations
Tuition: $398 $278.60
Time Frame: This course is online and self-paced. You can expect to work approximately 90 hours on this course.
Technical Requirements: As long as you have a web browser and internet connection, you can take this course from anywhere.
CEUs: 6 Continuing Education Units with official letter from O’Reilly Media.
Software: The Ellipse Learning Sandbox® provided for you will contain all your lessons, projects, quizzes, account files, editors, and compiling tools necessary to build your skills from beginning to end, even beyond coursework. No other software is needed.
Instructor: You will have one instructor throughout the course who will evaluate your projects and quizzes, hand them back for improvement when necessary, and coach you throughout your skills advancement.
Book: All required course materials and software are included online within the Learning Sandbox®. However, within a few weeks of enrolling, you’ll receive the e-book Head First Design Patterns as a reference resource from O’Reilly.
Certificates: Completion of this course counts toward the Java Programming Certificate Series.
Prerequisites: Java 2: The Java Programming Language, or equivalent skills. This course is meant for the intermediate or advanced programmer.
Topics: Interfaces, Abstract Classes and Inner Classes, Swing, Multi-Threading and Synchronization, Networking, Socket programming, Java File I/O, Database Connectivity (JDBC), etc.
Syllabus:
  • Java Programming 3 Lab 1 — Software Design Using Java
    • Fundamental Programming Constructs
    • Clean Classes
    • Variable Setting by Users
  • Java Programming 3 Lab 2 — The User Experience
    • User Friendly Coding
    • Code Flexibility Revisited
    • What’s in Store?
  • Java Programming 3 Lab 3 — Packages
    • Inside Packages
    • Your Own Java Package
    • Package Access
    • Package Highlights
  • Java Programming 3 Lab 4 — Software Design: Inheritance
    • Origins and Organization
    • Inheriting
    • Working with Constructors
    • Java’s Design
  • Java Programming 3 Lab 5 — Abstract Classes
    • The Power of Abstraction
    • Syntax: Abstract Classes
    • Making Our Own Figures and Shapes
  • Java Programming 3 Lab 6 — Interfaces: Listeners and Adapters
    • Interfaces in Java
    • Model-View-Controller Architecture
    • Building a Program
  • Java Programming 3 Lab 7 — Interfaces: Listeners and Adapters (continued)
    • Building the Shapes
    • Adapters
    • Button Panel
    • Controls Panel
    • Main Panel
  • Java Programming 3 Lab 8 — Nested Classes
    • Maneuvering Around Classes
    • Nested Top-Level Classes
    • Inner Classes
  • Java Programming 3 Lab 9 — Interfaces and Inheritance
    • Interfaces and Classes
    • Interfaces and Multiple Inheritance
    • Casting
    • Extending Interfaces
  • Java Programming 3 Lab 10 — Generics
    • The Dot Operator
    • Code Reuse and Flexibility
    • Generic Example
    • Generals on Generics
  • Java Programming 3 Lab 11 — The Collection Framework
    • Collections
    • ArrayList
    • LinkedList
    • Collections: Things Java Has Written for Us
    • Wrapping Up the Collections Framework
  • Java Programming 3 Lab 12 — Enumeration and enum
    • Constants
    • Enum Types
    • Accessing Members of the Enumeration
    • More about Enum
    • Enum Inside of Classes
    • Static Initialization Blocks
  • Java Programming 3 Lab 13 — Image Mapping and Handling
    • Getting Images
    • Mapping With a Hashtable
    • Moving Images: Mouse Listener
    • Make It an Applet
    • Double Buffer
    • Graphics Project Examples
  • Java Programming 3 Lab 14 — Deploying Applets and Applications Using Eclipse
    • Java JAR Files
    • Deploying Applets in a JAR File
    • Deploying Applications in a JAR File
  • Java Programming 3 Lab 15 — Working With Files
    • The File Class
    • Writers and Readers
    • You Are a Genius!