Java 2: The Java Programming Language

In this Java course, you will learn more in-depth concepts and syntax of the Java Programming language. Throughout this course, you will learn by building examples using the Ellipse IDE, which is supplied as a Learning Sandbox. Completion of this course gives you a basic understanding of Object-Oriented techniques in Java.

Upon completion of this course, you will be able to:

  • Demonstrate knowledge of basic algorithm constructs in Java.
  • Develop and compile Java applications that utilize primitive data types, statements, expressions, and GUIs.
  • Output and manipulate strings, fonts, and numbers.
  • Apply decision logic and operational precedence to Java code.
  • Implement multidimensional arrays, loops, and branching statements.
  • Trace code for better software quality.

From beginning to end, you will learn by doing your own Java-based projects and submitting them for instructor feedback.  These projects, as well as the final project, will add to your portfolio and provide needed experience.  Besides a browser and internet connection, all software is provided online by the O’Reilly School of Technology.

This course counts toward the Java Programming Certificate Series.

Prerequisites:  Java 1: Introduction to Java and the Eclipse Development Environment, or equivalent skills.  This course is meant for the beginning or intermediate programmer.

90 Clock-hours  6 CEUs  $398.00 $278.60

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Course Details and Syllabus

Course: Java 2: The Java Programming Language
Tuition: $398 $278.60
Time Frame: This course is online and self-paced. You can expect to work approximately 90 hours on this course.
Technical Requirements: As long as you have a web browser and internet connection, you can take this course from anywhere.
CEUs: 6 Continuing Education Units with official letter from O’Reilly Media.
Software: The Ellipse Learning Sandbox® provided for you will contain all your lessons, projects, quizzes, account files, editors, and compiling tools necessary to build your skills from beginning to end, even beyond coursework. No other software is needed.
Instructor: You will have one instructor throughout the course who will evaluate your projects and quizzes, hand them back for improvement when necessary, and coach you throughout your skills advancement.
Book: All required course materials and software are included online within the Learning Sandbox®. However, within a few weeks of enrolling, you’ll receive the e-book Java In A Nutshell, Fifth Edition as a reference resource from O’Reilly.
Certificates: Completion of this course counts toward the Java Programming Certificate Series.
Prerequisites: Java 1: Introduction to Java and the Eclipse Development Environment, or equivalent skills. This course is meant for the beginning or intermediate programmer.
Topics: Constructs, Applications, Statements, Data Types, Strings, Operator Precedence, Casting, Logic, Arrays, Loops, Code Tracing.
Syllabus:
  • Java Programming 2 Lab 1 — Java Programming Constructs
    • Basic Algorithm Constructs
    • Applications
    • The System Class
    • A Closer Look at main
    • Documentation and Comments
  • Java Programming 2 Lab 2 — Tools of Programming: Applications and Compilers
    • Application GUIs
    • Statements and Expressions
    • Primitive Data Types
    • Valid Identifiers (aka. Variable Names)
    • Compilers
  • Java Programming 2 Lab 3 — Primitive Data Types, Variables and Expressions
    • Variables
    • Primitive Data Types
    • Literals
    • Memory: Variable Names and Values
    • The Bus
  • Java Programming 2 Lab 4 — Output: Strings, Fonts, and Numbers
    • Strings
    • Fonts
    • Numbers
  • Java Programming 2 Lab 5 — Arithmetic Operations: The Basics
    • Calculations and Operators
    • Defaults
    • Increment Statements
  • Java Programming 2 Lab 6 — Arithmetic Operations: Precedence and Operand Types
    • Executing Tasks in the Correct Order
    • Operand Types
    • Type Conversion/Casting
    • More on String Concatenation
    • Formats
  • Java Programming 2 Lab 7 — Decisions: Logic
    • Logic: and, or, not
    • Examples Using Logic
    • Logic Statements Versus If Statements
  • Java Programming 2 Lab 8 — Decisions: Dangling and Switching
    • Matching Who Gets What
    • Object Equivalence
    • The instanceof Operator
    • Switch Statements
  • Java Programming 2 Lab 9 — Introduction to Arrays
    • What are Arrays?
    • Index Possibilities
    • Syntax and Java Implementation for Arrays
    • Memory
  • Java Programming 2 Lab 10 — Loops
    • Repetition: for Loops
    • start
    • stop
    • increment
  • Java Programming 2 Lab 11 — Creating Arrays
    • Creating, Initializing, and Accessing
    • What are Arrays? (revisited)
    • Shortcut for Creating Arrays
  • Java Programming 2 Lab 12 — Two-Dimensional Arrays
    • Working With Two-Dimensional Arrays
    • Using Arrays
    • Copying Arrays
    • Common Mistakes
  • Java Programming 2 Lab 13 — The Other Loops
    • Repetition: while, do-while
    • Infinite Loops
    • Branching Statements
  • Java Programming 2 Lab 14 — Tracing Code
    • Arrays for Methods–Reminder
    • Nested for
    • Tracing do-while
    • Tracing Decisions
    • Nested Loops in GuessGame
    • Summary: Flow of Control
    • The Final Touch