Introduction to Object-Oriented Programming

In this course, you will learn some of the concepts, fundamental syntax, and thought processes behind true object-oriented programming.  Completion of this course will give you the tools and basic knowledge you need to learn more specific object-oriented programming techniques in languages such as Java, C++, C#, and VB.NET.

Upon completion of this course, you’ll be able to:

  • Demonstrate understanding of classes, constructors, objects, and instantiation.
  • Access variables and modifier keywords.
  • Develop methods using parameters and return values.
  • Build control structures in an object-oriented environment.
  • Convert data types using API methods and objects.
  • Design object-oriented programs using scope, inheritance, and other design techniques.
  • Create an object-oriented application using Java packages, APIs. and interfaces, in conjunction with classes and objects.

From beginning to end, you will learn by doing your own Java applet-based projects and submitting them for instructor feedback.  These projects, as well as the final project, will add to your portfolio and provide needed experience.  Besides a browser and internet connection, all software is provided online by the O’Reilly School of Technology.

Prerequisites:  Experience using web browsers and email.  This class is meant for the complete IT beginner.

90 Clock-hours  6 CEUs  $398.00 $278.60

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Course Details and Syllabus

Course: Introduction to Object-Oriented Programming
Tuition: $398 $278.60
Time Frame: This course is online and self-paced. You can expect to work approximately 90 hours on this course.
Technical Requirements: As long as you have a web browser and internet connection, you can take this course from anywhere in the world.
CEUs: 6 Continuing Education Units with official letter from O’Reilly Media.
Software: The web-based Learning Sandbox® provided for you will contain all your lessons, projects, quizzes, account files, editors, and compiling tools necessary to build your skills from beginning to end, even beyond coursework. No other software is needed.
Instructor: You will have one instructor throughout the course who will evaluate your projects and quizzes, hand them back for improvement when necessary, and coach you throughout your skills advancement.
Book: All required course materials and software are included online within the Learning Sandbox®. However, within a few weeks of enrolling, you’ll receive the e-book Head First Object-Oriented Analysis & Design as a reference resource from O’Reilly.
Certificates: This course does not count toward any Certificate series.
Prerequisites: Experience using web browsers and email. This course is meant for the complete I.T. beginner.
Topics: Classes, Objects, instantiation, extending classes, Variables, Static Variables, Static Methods, Arrays, Abstract classes, Interfaces, etc.
Syllabus:
  • Object Oriented Lab 1 — Introduction
    • Using CodeRunner
    • What Is Java
    • Compiling Programs
  • Object Oriented Lab 2 — Java Objects
    • Composition of a Class
    • Relationship between Classes and Objects
    • Beginning Inheritance
    • Structure of Applets
  • Object Oriented Lab 3 — More on Objects
    • Instantiation
    • Constructor Over–riding
  • Object Oriented Lab 4 — Variables
    • Native Data Types
    • Scope
    • Accessing Variables from other Objects
  • Object Oriented Lab 5 — More on Variables
    • Access Modifier Keywords
    • Static (Class) Variables
    • Final Variables
  • Object Oriented Lab 6 — Methods
    • Using Methods
    • Returning Values
    • Passing Parameters
    • Static (Class) Methods
  • Object Oriented Lab 7 — The Java API
    • Packages
    • Exploring the Java API
  • Object Oriented Lab 8 — Control Structures — Loops
    • While Loops
    • For Loops
  • Object Oriented Lab 9 — Control Structures — If Conditionals!
    • IF Statements
    • Decision Making
  • Object Oriented Lab 10 — Operators
    • Unary, Binary, and Comparison Operators
  • Object Oriented Lab 11 — Data–Typing and Conversion
    • Converting data to Strings
    • Converting between Data Types
    • Using API methods and Objects for Data conversion
  • Object Oriented Lab 12 — Object Arrays
    • Using Arrays to store multiple values/objects
  • Object Oriented Lab 13 — Advanced Object Orientation Part I — OO Design
    • Using Inheritance to manipulate objects of similar types
    • OO Design techniques
  • Object Oriented Lab 14 — Advanced Object Orientation Part II — Abstracts
    • Abstract Classes and Inheritance
    • OO Design techniques
  • Object Oriented Lab 15 — Advanced Object Orientation Part III — Interfaces
    • Interfaces and Inheritance
    • Using Interfaces in conjunction with Abstract classes
    • OO Design techniques